Cultist Fanatic
Medium or Small Humanoid, Neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8 + 8)
- Challenge rating
- 2
- CHA
- 13 (+1)
- CON
- 12 (+1)
- DEX
- 14 (+2)
- INT
- 10 (+0)
- STR
- 11 (+0)
- WIS
- 14 (+2)
Medium or Small Humanoid, Neutral
AC 13 · Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 11 | +0 | +0 |
| Dex | 14 | +2 | +2 |
| Con | 12 | +1 | +1 |
| Int | 10 | +0 | +0 |
| Wis | 14 | +2 | +4 |
| Cha | 13 | +1 | +1 |
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
-
At Will: Light, Thaumaturgy
-
2/Day: Command
-
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Source · SRD 5.2.1 · page 278