Magic Weapon
- Level
- 2
- Casting time
- Bonus Action
- Range
- Touch
- Duration
- 1 hour
- Components
- V, S
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Source · SRD 5.2.1 · page 146