Contents
Rules Glossary
Glossary Conventions
The glossary uses the following conventions:
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Tags in Brackets. Some entries have a tag in brackets after the entry’s name, as in “Attack [Action].” A tag—Action, Area of Effect, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries.
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“You.” The game’s rules—in this glossary and elsewhere—often talk about something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature that currently has that condition.
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“See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to other parts of this document, or both.
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No Obsolete Terms. The glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index.
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Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.
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AC Armor Class M Material component
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C Concentration N Neutral
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CE Chaotic Evil NE Neutral Evil
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CG Chaotic Good NG Neutral Good
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Cha. Charisma NPC Nonplayer
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CN Chaotic Neutral character
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Con. Constitution PB Proficiency Bonus
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CP Copper Piece(s) PP Platinum Piece(s)
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CR Challenge Rating R Ritual
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DC Difficulty Class S Somatic
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Dex. Dexterity component
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EP Electrum Piece(s) SP Silver Piece(s)
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GM Game Master Str. Strength
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GP Gold Piece(s) V Verbal
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HP Hit Point(s) component
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Int. Intelligence Wis. Wisdom
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LE Lawful Evil XP Experience
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LG Lawful Good Point(s)
LN Lawful Neutral
Rules Definitions
Here are definitions of various rules.
Source · SRD 5.2.1 · page 176