rpg—rules

monster

Zombie

Medium Undead, Neutral Evil

Armor Class
8
Hit Points
15 (2d8 + 6)
Challenge rating
1/4
CHA
5 (-3)
CON
16 (+3)
DEX
6 (-2)
INT
3 (-4)
STR
13 (+1)
WIS
6 (-2)

Medium Undead, Neutral Evil

AC 8 · Initiative −2 (8)

HP 15 (2d8 + 6)

Speed 20 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 6 −2 −2
Con 16 +3 +3
Int 3 −4 −4
Wis 6 −2 +0
Cha 5 −3 −3

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common plus one other language but can’t speak

CR 1/4 (XP 50; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Source · SRD 5.2.1 · page 343