rpg—rules

monster

Young White Dragon

Large Dragon (Chromatic), Chaotic Evil

Armor Class
17
Hit Points
123 (13d10 + 52)
Challenge rating
6
CHA
12 (+1)
CON
18 (+4)
DEX
10 (+0)
INT
6 (-2)
STR
18 (+4)
WIS
11 (+0)

Large Dragon (Chromatic), Chaotic Evil

AC 17 · Initiative +3 (13)

HP 123 (13d10 + 52)

Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 10 +0 +3
Con 18 +4 +4
Int 6 −2 −2
Wis 11 +0 +3
Cha 12 +1 +1

Skills Perception +6, Stealth +3

Immunities Cold

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16

Languages Common, Draconic

CR 6 (2,300 XP; PB +3)

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.

Source · SRD 5.2.1 · page 340