rpg—rules

monster

Young Brass Dragon

Large Dragon (Metallic), Chaotic Good

Armor Class
17
Hit Points
110 (13d10 + 39)
Challenge rating
6
CHA
15 (+2)
CON
17 (+3)
DEX
10 (+0)
INT
12 (+1)
STR
19 (+4)
WIS
11 (+0)

Large Dragon (Metallic), Chaotic Good

AC 17 · Initiative +3 (13)

HP 110 (13d10 + 39)

Speed 40 ft., Burrow 20 ft., Fly 80 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +3
Con 17 +3 +3
Int 12 +1 +1
Wis 11 +0 +3
Cha 15 +2 +2

Skills Perception +6, Persuasion +5, Stealth +3

Immunities Fire

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16

Languages Common, Draconic

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). . Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Source · SRD 5.2.1 · page 268