Young Brass Dragon
Large Dragon (Metallic), Chaotic Good
- Armor Class
- 17
- Hit Points
- 110 (13d10 + 39)
- Challenge rating
- 6
- CHA
- 15 (+2)
- CON
- 17 (+3)
- DEX
- 10 (+0)
- INT
- 12 (+1)
- STR
- 19 (+4)
- WIS
- 11 (+0)
Large Dragon (Metallic), Chaotic Good
AC 17 · Initiative +3 (13)
HP 110 (13d10 + 39)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 19 | +4 | +4 |
| Dex | 10 | +0 | +3 |
| Con | 17 | +3 | +3 |
| Int | 12 | +1 | +1 |
| Wis | 11 | +0 | +3 |
| Cha | 15 | +2 | +2 |
Skills Perception +6, Persuasion +5, Stealth +3
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages Common, Draconic
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Fire Breath (Recharge 5–6). . Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Source · SRD 5.2.1 · page 268