rpg—rules

monster

Xorn

Medium Elemental, Neutral

Armor Class
19
Hit Points
84 (8d8 + 48)
Challenge rating
5
CHA
11 (+0)
CON
22 (+6)
DEX
10 (+0)
INT
11 (+0)
STR
17 (+3)
WIS
10 (+0)

Medium Elemental, Neutral

AC 19 · Initiative +0 (10)

HP 84 (8d8 + 48)

Speed 20 ft., Burrow 20 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +0
Con 22 +6 +6
Int 11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +0

Skills Perception +6, Stealth +6

Immunities Poison; Paralyzed, Petrified, Poisoned

Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 16

Languages Primordial (Terran)

CR 5 (XP 1,800; PB +3)

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.

Actions

Multiattack. The xorn makes one Bite attack and three Claw attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) Piercing damage.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.

Bonus Actions

Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense.

Source · SRD 5.2.1 · page 343