rpg—rules

monster

Worg

Large Fey, Neutral Evil

Armor Class
13
Hit Points
26 (4d10 + 4)
Challenge rating
1/2
CHA
8 (-1)
CON
13 (+1)
DEX
13 (+1)
INT
7 (-2)
STR
16 (+3)
WIS
11 (+0)

Large Fey, Neutral Evil

AC 13 · Initiative +1 (11)

HP 26 (4d10 + 4)

Speed 50 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 13 +1 +1
Int 7 −2 −2
Wis 11 +0 +0
Cha 8 −1 −1

Skills Perception +4

Senses Darkvision 60 ft.; Passive Perception 14

Languages Goblin, Worg

CR 1/2 (XP 100; PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.

Source · SRD 5.2.1 · page 342