rpg—rules

monster

Wolf

Medium Beast, Unaligned

Armor Class
12
Hit Points
11 (2d8 + 2)
Challenge rating
1/4
CHA
6 (-2)
CON
12 (+1)
DEX
15 (+2)
INT
3 (-4)
STR
14 (+2)
WIS
12 (+1)

Medium Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 11 (2d8 + 2)

Speed 40 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 15 +2 +2
Con 12 +1 +1
Int 3 −4 −4
Wis 12 +1 +1
Cha 6 −2 −2

Skills Perception +5, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1/4 (XP 50; PB +2)

Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Source · SRD 5.2.1 · page 364