Wolf
Medium Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 11 (2d8 + 2)
- Challenge rating
- 1/4
- CHA
- 6 (-2)
- CON
- 12 (+1)
- DEX
- 15 (+2)
- INT
- 3 (-4)
- STR
- 14 (+2)
- WIS
- 12 (+1)
Medium Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 15 | +2 | +2 |
| Con | 12 | +1 | +1 |
| Int | 3 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 6 | −2 | −2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Source · SRD 5.2.1 · page 364