Winter Wolf
Large Monstrosity, Neutral Evil
- Armor Class
- 13
- Hit Points
- 75 (10d10 + 20)
- Challenge rating
- 3
- CHA
- 8 (-1)
- CON
- 14 (+2)
- DEX
- 13 (+1)
- INT
- 7 (-2)
- STR
- 18 (+4)
- WIS
- 12 (+1)
Large Monstrosity, Neutral Evil
AC 13 · Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 13 | +1 | +1 |
| Con | 14 | +2 | +2 |
| Int | 7 | −2 | −2 |
| Wis | 12 | +1 | +1 |
| Cha | 8 | −1 | −1 |
Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Source · SRD 5.2.1 · page 342