rpg—rules

monster

Winter Wolf

Large Monstrosity, Neutral Evil

Armor Class
13
Hit Points
75 (10d10 + 20)
Challenge rating
3
CHA
8 (-1)
CON
14 (+2)
DEX
13 (+1)
INT
7 (-2)
STR
18 (+4)
WIS
12 (+1)

Large Monstrosity, Neutral Evil

AC 13 · Initiative +1 (11)

HP 75 (10d10 + 20)

Speed 50 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 13 +1 +1
Con 14 +2 +2
Int 7 −2 −2
Wis 12 +1 +1
Cha 8 −1 −1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Source · SRD 5.2.1 · page 342