rpg—rules

monster

Warrior Infantry

Medium or Small Humanoid, Neutral

Armor Class
13
Hit Points
9 (2d8)
Challenge rating
1/8
CHA
8 (-1)
CON
11 (+0)
DEX
11 (+0)
INT
8 (-1)
STR
13 (+1)
WIS
11 (+0)

Medium or Small Humanoid, Neutral

AC 13 · Initiative +0 (10)

HP 9 (2d8)

Speed 30 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 11 +0 +0
Int 8 −1 −1
Wis 11 +0 +0
Cha 8 −1 −1

Gear Chain Shirt, Spear

Senses Passive Perception 10

Languages Common

CR 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Source · SRD 5.2.1 · page 336