Tough
Medium or Small Humanoid, Neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8 + 10)
- Challenge rating
- 1/2
- CHA
- 11 (+0)
- CON
- 14 (+2)
- DEX
- 12 (+1)
- INT
- 10 (+0)
- STR
- 15 (+2)
- WIS
- 10 (+0)
Medium or Small Humanoid, Neutral
AC 12 · Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 12 | +1 | +1 |
| Con | 14 | +2 | +2 |
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 11 | +0 | +0 |
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Source · SRD 5.2.1 · page 332