rpg—rules

monster

Tough

Medium or Small Humanoid, Neutral

Armor Class
12
Hit Points
32 (5d8 + 10)
Challenge rating
1/2
CHA
11 (+0)
CON
14 (+2)
DEX
12 (+1)
INT
10 (+0)
STR
15 (+2)
WIS
10 (+0)

Medium or Small Humanoid, Neutral

AC 12 · Initiative +1 (11)

HP 32 (5d8 + 10)

Speed 30 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +1
Con 14 +2 +2
Int 10 +0 +0
Wis 10 +0 +0
Cha 11 +0 +0

Gear Heavy Crossbow, Leather Armor, Mace

Senses Passive Perception 10

Languages Common

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Source · SRD 5.2.1 · page 332