rpg—rules

monster

Swarm of Ravens

Medium Swarm of Tiny Beasts, Unaligned

Armor Class
12
Hit Points
11 (2d8 + 2)
Challenge rating
1/4
CHA
6 (-2)
CON
12 (+1)
DEX
14 (+2)
INT
5 (-3)
STR
6 (-2)
WIS
12 (+1)

Medium Swarm of Tiny Beasts, Unaligned

AC 12 · Initiative +2 (12)

HP 11 (2d8 + 2)

Speed 10 ft., Fly 50 ft.

Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 12 +1 +1
Int 5 −3 −3
Wis 12 +1 +1
Cha 6 −2 −2

Skills Perception +5

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Passive Perception 15

Languages None

CR 1/4 (XP 50; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

Source · SRD 5.2.1 · page 362