rpg—rules

monster

Swarm of Crawling Claws

Medium Swarm of Tiny Undead, Neutral Evil

Armor Class
12
Hit Points
49 (11d8)
Challenge rating
3
CHA
4 (-3)
CON
11 (+0)
DEX
14 (+2)
INT
5 (-3)
STR
14 (+2)
WIS
10 (+0)

Medium Swarm of Tiny Undead, Neutral Evil

AC 12 · Initiative +2 (12)

HP 49 (11d8)

Speed 30 ft., Climb 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 14 +2 +2
Con 11 +0 +0
Int 5 −3 −3
Wis 10 +0 +0
Cha 4 −3 −3

Resistances Bludgeoning, Piercing, Slashing

Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned

Senses Blindsight 30 ft.; Passive Perception 10

Languages Understands Common but can’t speak

CR 3 (XP 700; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.

Source · SRD 5.2.1 · page 278