rpg—rules

monster

Stone Giant

Huge Giant, Neutral

Armor Class
17
Hit Points
126 (11d12 + 55)
Challenge rating
7
CHA
9 (-1)
CON
20 (+5)
DEX
15 (+2)
INT
10 (+0)
STR
23 (+6)
WIS
12 (+1)

Huge Giant, Neutral

AC 17 · Initiative +5 (15)

HP 126 (11d12 + 55)

Speed 40 ft.

Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Int 10 +0 +0
Wis 12 +1 +4
Cha 9 −1 −1

Skills Athletics +12, Perception +4, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 14

Languages Giant

CR 7 (XP 2,900; PB +3)

Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.

Source · SRD 5.2.1 · page 330