rpg—rules

monster

Stirge

Tiny Monstrosity, Unaligned

Armor Class
13
Hit Points
5 (2d4)
Challenge rating
1/8
CHA
6 (-2)
CON
11 (+0)
DEX
16 (+3)
INT
2 (-4)
STR
4 (-3)
WIS
8 (-1)

Tiny Monstrosity, Unaligned

AC 13 · Initiative +3 (13)

HP 5 (2d4)

Speed 10 ft., Fly 40 ft.

Ability Score Mod Save
Str 4 −3 −3
Dex 16 +3 +3
Con 11 +0 +0
Int 2 −4 −4
Wis 8 −1 −1
Cha 6 −2 −2

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

CR 1/8 (XP 25; PB +2)

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Source · SRD 5.2.1 · page 329