Spy
Medium or Small Humanoid, Neutral
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Challenge rating
- 1
- CHA
- 16 (+3)
- CON
- 10 (+0)
- DEX
- 15 (+2)
- INT
- 12 (+1)
- STR
- 10 (+0)
- WIS
- 14 (+2)
Medium or Small Humanoid, Neutral
AC 12 · Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| Int | 12 | +1 | +1 |
| Wis | 14 | +2 | +2 |
| Cha | 16 | +3 | +3 |
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves’ Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Source · SRD 5.2.1 · page 329