rpg—rules

monster

Spy

Medium or Small Humanoid, Neutral

Armor Class
12
Hit Points
27 (6d8)
Challenge rating
1
CHA
16 (+3)
CON
10 (+0)
DEX
15 (+2)
INT
12 (+1)
STR
10 (+0)
WIS
14 (+2)

Medium or Small Humanoid, Neutral

AC 12 · Initiative +4 (14)

HP 27 (6d8)

Speed 30 ft., Climb 30 ft.

Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6

Gear Hand Crossbow, Shortsword, Thieves’ Tools

Senses Passive Perception 16

Languages Common plus one other language

CR 1 (XP 200; PB +2)

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Source · SRD 5.2.1 · page 329