Sprite
Tiny Fey, Neutral Good
- Armor Class
- 15
- Hit Points
- 10 (4d4)
- Challenge rating
- 1/4
- CHA
- 11 (+0)
- CON
- 10 (+0)
- DEX
- 18 (+4)
- INT
- 14 (+2)
- STR
- 3 (-4)
- WIS
- 13 (+1)
Tiny Fey, Neutral Good
AC 15 · Initiative +4 (14)
HP 10 (4d4)
Speed 10 ft., Fly 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 3 | −4 | −4 |
| Dex | 18 | +4 | +4 |
| Con | 10 | +0 | +0 |
| Int | 14 | +2 | +2 |
| Wis | 13 | +1 | +1 |
| Cha | 11 | +0 | +0 |
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Source · SRD 5.2.1 · page 329