rpg—rules

monster

Spirit Naga

Large Fiend, Chaotic Evil

Armor Class
17
Hit Points
135 (18d10 + 36)
Challenge rating
8
CHA
16 (+3)
CON
14 (+2)
DEX
17 (+3)
INT
16 (+3)
STR
18 (+4)
WIS
15 (+2)

Large Fiend, Chaotic Evil

AC 17 · Initiative +3 (13)

HP 135 (18d10 + 36)

Speed 40 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 17 +3 +6
Con 14 +2 +5
Int 16 +3 +3
Wis 15 +2 +5
Cha 16 +3 +6

Immunities Poison; Charmed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Abyssal, Common

CR 8 (XP 3,900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

Source · SRD 5.2.1 · page 329