rpg—rules

monster

Specter

Medium Undead, Chaotic Evil

Armor Class
12
Hit Points
22 (5d8)
Challenge rating
1
CHA
11 (+0)
CON
11 (+0)
DEX
14 (+2)
INT
10 (+0)
STR
1 (-5)
WIS
10 (+0)

Medium Undead, Chaotic Evil

AC 12 · Initiative +2 (12)

HP 22 (5d8)

Speed 30 ft., Fly 50 ft. (hover)

Ability Score Mod Save
Str 1 −5 −5
Dex 14 +2 +2
Con 11 +0 +0
Int 10 +0 +0
Wis 10 +0 +0
Cha 11 +0 +0

Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder

Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 10

Languages Understands Common plus one other language but can’t speak

CR 1 (XP 200; PB +2)

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Source · SRD 5.2.1 · page 327