Shadow
Medium Undead, Chaotic Evil
- Armor Class
- 12
- Hit Points
- 27 (5d8 + 5)
- Challenge rating
- 1/2
- CHA
- 8 (-1)
- CON
- 13 (+1)
- DEX
- 14 (+2)
- INT
- 6 (-2)
- STR
- 6 (-2)
- WIS
- 10 (+0)
Medium Undead, Chaotic Evil
AC 12 · Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 6 | −2 | −2 |
| Dex | 14 | +2 | +2 |
| Con | 13 | +1 | +1 |
| Int | 6 | −2 | −2 |
| Wis | 10 | +0 | +0 |
| Cha | 8 | −1 | −1 |
Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder
Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a
- Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Source · SRD 5.2.1 · page 322