rpg—rules

monster

Shadow

Medium Undead, Chaotic Evil

Armor Class
12
Hit Points
27 (5d8 + 5)
Challenge rating
1/2
CHA
8 (-1)
CON
13 (+1)
DEX
14 (+2)
INT
6 (-2)
STR
6 (-2)
WIS
10 (+0)

Medium Undead, Chaotic Evil

AC 12 · Initiative +2 (12)

HP 27 (5d8 + 5)

Speed 40 ft.

Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 13 +1 +1
Int 6 −2 −2
Wis 10 +0 +0
Cha 8 −1 −1

Skills Stealth +6

Vulnerabilities Radiant

Resistances Acid, Cold, Fire, Lightning, Thunder

Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a

  • Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Source · SRD 5.2.1 · page 322