rpg—rules

monster

Scout

Medium or Small Humanoid, Neutral

Armor Class
13
Hit Points
16 (3d8 + 3)
Challenge rating
1/2
CHA
11 (+0)
CON
12 (+1)
DEX
14 (+2)
INT
11 (+0)
STR
11 (+0)
WIS
13 (+1)

Medium or Small Humanoid, Neutral

AC 13 · Initiative +2 (12)

HP 16 (3d8 + 3)

Speed 30 ft.

Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Int 11 +0 +0
Wis 13 +1 +1
Cha 11 +0 +0

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Gear Leather Armor, Longbow, Shortsword

Senses Passive Perception 15

Languages Common plus one other language

CR 1/2 (XP 100; PB +2)

Actions

Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Source · SRD 5.2.1 · page 322