Satyr
Medium Fey, Chaotic Neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Challenge rating
- 1/2
- CHA
- 14 (+2)
- CON
- 11 (+0)
- DEX
- 16 (+3)
- INT
- 12 (+1)
- STR
- 12 (+1)
- WIS
- 10 (+0)
Medium Fey, Chaotic Neutral
AC 13 · Initiative +3 (13)
HP 31 (7d8)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 12 | +1 | +1 |
| Dex | 16 | +3 | +3 |
| Con | 11 | +0 | +0 |
| Int | 12 | +1 | +1 |
| Wis | 10 | +0 | +0 |
| Cha | 14 | +2 | +2 |
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Source · SRD 5.2.1 · page 321