rpg—rules

monster

Satyr

Medium Fey, Chaotic Neutral

Armor Class
13
Hit Points
31 (7d8)
Challenge rating
1/2
CHA
14 (+2)
CON
11 (+0)
DEX
16 (+3)
INT
12 (+1)
STR
12 (+1)
WIS
10 (+0)

Medium Fey, Chaotic Neutral

AC 13 · Initiative +3 (13)

HP 31 (7d8)

Speed 40 ft.

Ability Score Mod Save
Str 12 +1 +1
Dex 16 +3 +3
Con 11 +0 +0
Int 12 +1 +1
Wis 10 +0 +0
Cha 14 +2 +2

Skills Perception +2, Performance +6, Stealth +5

Senses Passive Perception 12

Languages Common, Elvish, Sylvan

CR 1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Source · SRD 5.2.1 · page 321