rpg—rules

monster

Sahuagin Warrior

Medium Fiend, Lawful Evil

Armor Class
12
Hit Points
22 (4d8 + 4)
Challenge rating
1/2
CHA
9 (-1)
CON
12 (+1)
DEX
11 (+0)
INT
12 (+1)
STR
13 (+1)
WIS
13 (+1)

Medium Fiend, Lawful Evil

AC 12 · Initiative +0 (10)

HP 22 (4d8 + 4)

Speed 30 ft., Swim 40 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 12 +1 +1
Int 12 +1 +1
Wis 13 +1 +1
Cha 9 −1 −1

Skills Perception +5

Resistances Acid, Cold

Senses Darkvision 120 ft.; Passive Perception 15

Languages Sahuagin

CR 1/2 (XP 100; PB +2)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Source · SRD 5.2.1 · page 321