Reef Shark
Medium Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d8 + 4)
- Challenge rating
- 1/2
- CHA
- 4 (-3)
- CON
- 13 (+1)
- DEX
- 15 (+2)
- INT
- 1 (-5)
- STR
- 14 (+2)
- WIS
- 10 (+0)
Medium Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 15 | +2 | +2 |
| Con | 13 | +1 | +1 |
| Int | 1 | −5 | −5 |
| Wis | 10 | +0 | +0 |
| Cha | 4 | −3 | −3 |
Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Source · SRD 5.2.1 · page 360