rpg—rules

monster

Reef Shark

Medium Beast, Unaligned

Armor Class
12
Hit Points
22 (4d8 + 4)
Challenge rating
1/2
CHA
4 (-3)
CON
13 (+1)
DEX
15 (+2)
INT
1 (-5)
STR
14 (+2)
WIS
10 (+0)

Medium Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 5 ft., Swim 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 15 +2 +2
Con 13 +1 +1
Int 1 −5 −5
Wis 10 +0 +0
Cha 4 −3 −3

Skills Perception +2

Senses Blindsight 30 ft.; Passive Perception 12

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Source · SRD 5.2.1 · page 360