Pseudodragon
Tiny Dragon, Neutral Good
- Armor Class
- 14
- Hit Points
- 10 (3d4 + 3)
- Challenge rating
- 1/4
- CHA
- 10 (+0)
- CON
- 13 (+1)
- DEX
- 15 (+2)
- INT
- 10 (+0)
- STR
- 6 (-2)
- WIS
- 12 (+1)
Tiny Dragon, Neutral Good
AC 14 · Initiative +2 (12)
HP 10 (3d4 + 3)
Speed 15 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 6 | −2 | −2 |
| Dex | 15 | +2 | +2 |
| Con | 13 | +1 | +1 |
| Int | 10 | +0 | +0 |
| Wis | 12 | +1 | +1 |
| Cha | 10 | +0 | +0 |
Skills Perception +5, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Understands Common and Draconic but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.
Source · SRD 5.2.1 · page 316