rpg—rules

monster

Pseudodragon

Tiny Dragon, Neutral Good

Armor Class
14
Hit Points
10 (3d4 + 3)
Challenge rating
1/4
CHA
10 (+0)
CON
13 (+1)
DEX
15 (+2)
INT
10 (+0)
STR
6 (-2)
WIS
12 (+1)

Tiny Dragon, Neutral Good

AC 14 · Initiative +2 (12)

HP 10 (3d4 + 3)

Speed 15 ft., Fly 60 ft.

Ability Score Mod Save
Str 6 −2 −2
Dex 15 +2 +2
Con 13 +1 +1
Int 10 +0 +0
Wis 12 +1 +1
Cha 10 +0 +0

Skills Perception +5, Stealth +4

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15

Languages Understands Common and Draconic but can’t speak

CR 1/4 (XP 50; PB +2)

Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

Source · SRD 5.2.1 · page 316