rpg—rules

monster

Priest

Medium or Small Humanoid (Cleric), Neutral

Armor Class
13
Hit Points
38 (7d8 + 7)
Challenge rating
2
CHA
13 (+1)
CON
12 (+1)
DEX
10 (+0)
INT
13 (+1)
STR
16 (+3)
WIS
16 (+3)

Medium or Small Humanoid (Cleric), Neutral

AC 13 · Initiative +0 (10)

HP 38 (7d8 + 7)

Speed 30 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 10 +0 +0
Con 12 +1 +1
Int 13 +1 +1
Wis 16 +3 +3
Cha 13 +1 +1

Skills Medicine +7, Perception +5, Religion +5

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 15

Languages Common plus one other language

CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Source · SRD 5.2.1 · page 316