Priest
Medium or Small Humanoid (Cleric), Neutral
- Armor Class
- 13
- Hit Points
- 38 (7d8 + 7)
- Challenge rating
- 2
- CHA
- 13 (+1)
- CON
- 12 (+1)
- DEX
- 10 (+0)
- INT
- 13 (+1)
- STR
- 16 (+3)
- WIS
- 16 (+3)
Medium or Small Humanoid (Cleric), Neutral
AC 13 · Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 10 | +0 | +0 |
| Con | 12 | +1 | +1 |
| Int | 13 | +1 | +1 |
| Wis | 16 | +3 | +3 |
| Cha | 13 | +1 | +1 |
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
-
At Will: Light, Thaumaturgy
-
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Source · SRD 5.2.1 · page 316