rpg—rules

monster

Priest Acolyte

Medium or Small Humanoid (Cleric), Neutral

Armor Class
13
Hit Points
11 (2d8 + 2)
Challenge rating
1/4
CHA
11 (+0)
CON
12 (+1)
DEX
10 (+0)
INT
10 (+0)
STR
14 (+2)
WIS
14 (+2)

Medium or Small Humanoid (Cleric), Neutral

AC 13 · Initiative +0 (10)

HP 11 (2d8 + 2)

Speed 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Int 10 +0 +0
Wis 14 +2 +2
Cha 11 +0 +0

Skills Medicine +4, Religion +2

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 12

Languages Common

CR 1/4 (XP 50; PB +2)

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:

Bonus Actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

Source · SRD 5.2.1 · page 316