Pirate
Medium or Small Humanoid, Neutral
- Armor Class
- 14
- Hit Points
- 33 (6d8 + 6)
- Challenge rating
- 1
- CHA
- 14 (+2)
- CON
- 12 (+1)
- DEX
- 16 (+3)
- INT
- 8 (-1)
- STR
- 10 (+0)
- WIS
- 12 (+1)
Medium or Small Humanoid, Neutral
AC 14 · Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 16 | +3 | +5 |
| Con | 12 | +1 | +1 |
| Int | 8 | −1 | −1 |
| Wis | 12 | +1 | +1 |
| Cha | 14 | +2 | +4 |
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Source · SRD 5.2.1 · page 314