rpg—rules

monster

Ogre Zombie

Large Undead, Neutral Evil

Armor Class
8
Hit Points
85 (9d10 + 36)
Challenge rating
2
CHA
5 (-3)
CON
18 (+4)
DEX
6 (-2)
INT
3 (-4)
STR
19 (+4)
WIS
6 (-2)

Large Undead, Neutral Evil

AC 8 · Initiative −2 (8)

HP 85 (9d10 + 36)

Speed 30 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 18 +4 +4
Int 3 −4 −4
Wis 6 −2 +0
Cha 5 −3 −3

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common and Giant but can’t speak

CR 2 (XP 450; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Source · SRD 5.2.1 · page 344