Ogre Zombie
Large Undead, Neutral Evil
- Armor Class
- 8
- Hit Points
- 85 (9d10 + 36)
- Challenge rating
- 2
- CHA
- 5 (-3)
- CON
- 18 (+4)
- DEX
- 6 (-2)
- INT
- 3 (-4)
- STR
- 19 (+4)
- WIS
- 6 (-2)
Large Undead, Neutral Evil
AC 8 · Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 19 | +4 | +4 |
| Dex | 6 | −2 | −2 |
| Con | 18 | +4 | +4 |
| Int | 3 | −4 | −4 |
| Wis | 6 | −2 | +0 |
| Cha | 5 | −3 | −3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can’t speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Source · SRD 5.2.1 · page 344