Octopus
Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Challenge rating
- 0
- CHA
- 4 (-3)
- CON
- 11 (+0)
- DEX
- 15 (+2)
- INT
- 3 (-4)
- STR
- 4 (-3)
- WIS
- 10 (+0)
Small Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 3 (1d6)
Speed 5 ft., Swim 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 4 | −3 | −3 |
| Dex | 15 | +2 | +2 |
| Con | 11 | +0 | +0 |
| Int | 3 | −4 | −4 |
| Wis | 10 | +0 | +0 |
| Cha | 4 | −3 | −3 |
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Source · SRD 5.2.1 · page 357