rpg—rules

monster

Octopus

Small Beast, Unaligned

Armor Class
12
Hit Points
3 (1d6)
Challenge rating
0
CHA
4 (-3)
CON
11 (+0)
DEX
15 (+2)
INT
3 (-4)
STR
4 (-3)
WIS
10 (+0)

Small Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 3 (1d6)

Speed 5 ft., Swim 30 ft.

Ability Score Mod Save
Str 4 −3 −3
Dex 15 +2 +2
Con 11 +0 +0
Int 3 −4 −4
Wis 10 +0 +0
Cha 4 −3 −3

Skills Perception +2, Stealth +6

Senses Darkvision 30 ft.; Passive Perception 12

Languages None

CR 0 (XP 10; PB +2)

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Source · SRD 5.2.1 · page 357