rpg—rules

monster

Noble

Medium or Small Humanoid, Neutral

Armor Class
15
Hit Points
9 (2d8)
Challenge rating
1/8
CHA
16 (+3)
CON
11 (+0)
DEX
12 (+1)
INT
12 (+1)
STR
11 (+0)
WIS
14 (+2)

Medium or Small Humanoid, Neutral

AC 15 · Initiative +1 (11)

HP 9 (2d8)

Speed 30 ft.

Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11 +0 +0
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3

Skills Deception +5, Insight +4, Persuasion +5

Gear Breastplate, Rapier

Senses Passive Perception 12

Languages Common plus two other languages

CR 1/8 (XP 25; PB +2)

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

Source · SRD 5.2.1 · page 312