Nightmare
Large Fiend, Neutral Evil
- Armor Class
- 13
- Hit Points
- 68 (8d10 + 24)
- Challenge rating
- 3
- CHA
- 15 (+2)
- CON
- 16 (+3)
- DEX
- 15 (+2)
- INT
- 10 (+0)
- STR
- 18 (+4)
- WIS
- 13 (+1)
Large Fiend, Neutral Evil
AC 13 · Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 15 | +2 | +2 |
| Con | 16 | +3 | +3 |
| Int | 10 | +0 | +0 |
| Wis | 13 | +1 | +1 |
| Cha | 15 | +2 | +2 |
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10- foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Source · SRD 5.2.1 · page 311