rpg—rules

monster

Minotaur Skeleton

Large Undead, Lawful Evil

Armor Class
12
Hit Points
45 (6d10 + 12)
Challenge rating
2
CHA
5 (-3)
CON
15 (+2)
DEX
11 (+0)
INT
6 (-2)
STR
18 (+4)
WIS
8 (-1)

Large Undead, Lawful Evil

AC 12 · Initiative +0 (10)

HP 45 (6d10 + 12)

Speed 40 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 11 +0 +0
Con 15 +2 +2
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3

Vulnerabilities Bludgeoning

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Understands Abyssal but can’t speak

CR 2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Source · SRD 5.2.1 · page 326