rpg—rules

monster

Minotaur of Baphomet

Large Monstrosity, Chaotic Evil

Armor Class
14
Hit Points
85 (10d10 + 30)
Challenge rating
3
CHA
9 (-1)
CON
16 (+3)
DEX
11 (+0)
INT
6 (-2)
STR
18 (+4)
WIS
16 (+3)

Large Monstrosity, Chaotic Evil

AC 14 · Initiative +0 (10)

HP 85 (10d10 + 30)

Speed 40 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 11 +0 +0
Con 16 +3 +3
Int 6 −2 −2
Wis 16 +3 +3
Cha 9 −1 −1

Skills Perception +7, Survival +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Abyssal

CR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Source · SRD 5.2.1 · page 309