Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
- Armor Class
- 14
- Hit Points
- 85 (10d10 + 30)
- Challenge rating
- 3
- CHA
- 9 (-1)
- CON
- 16 (+3)
- DEX
- 11 (+0)
- INT
- 6 (-2)
- STR
- 18 (+4)
- WIS
- 16 (+3)
Large Monstrosity, Chaotic Evil
AC 14 · Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 11 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Int | 6 | −2 | −2 |
| Wis | 16 | +3 | +3 |
| Cha | 9 | −1 | −1 |
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Source · SRD 5.2.1 · page 309