rpg—rules

monster

Mimic

Medium Monstrosity, Neutral

Armor Class
12
Hit Points
58 (9d8 + 18)
Challenge rating
2
CHA
8 (-1)
CON
15 (+2)
DEX
12 (+1)
INT
5 (-3)
STR
17 (+3)
WIS
13 (+1)

Medium Monstrosity, Neutral

AC 12 · Initiative +3 (13)

HP 58 (9d8 + 18)

Speed 20 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1

Skills Stealth +5

Immunities Acid; Prone

Senses Darkvision 60 ft.; Passive Perception 11

Languages None

CR 2 (XP 450; PB +2)

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Source · SRD 5.2.1 · page 308