rpg—rules

monster

Mammoth

Huge Beast, Unaligned

Armor Class
13
Hit Points
126 (11d12 + 55)
Challenge rating
6
CHA
6 (-2)
CON
21 (+5)
DEX
9 (-1)
INT
3 (-4)
STR
24 (+7)
WIS
11 (+0)

Huge Beast, Unaligned

AC 13 · Initiative +2 (12)

HP 126 (11d12 + 55)

Speed 50 ft.

Ability Score Mod Save
Str 24 +7 +10
Dex 9 −1 −1
Con 21 +5 +8
Int 3 −4 −4
Wis 11 +0 +0
Cha 6 −2 −2

Senses Passive Perception 10

Languages None

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Source · SRD 5.2.1 · page 357