Mammoth
Huge Beast, Unaligned
- Armor Class
- 13
- Hit Points
- 126 (11d12 + 55)
- Challenge rating
- 6
- CHA
- 6 (-2)
- CON
- 21 (+5)
- DEX
- 9 (-1)
- INT
- 3 (-4)
- STR
- 24 (+7)
- WIS
- 11 (+0)
Huge Beast, Unaligned
AC 13 · Initiative +2 (12)
HP 126 (11d12 + 55)
Speed 50 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 24 | +7 | +10 |
| Dex | 9 | −1 | −1 |
| Con | 21 | +5 | +8 |
| Int | 3 | −4 | −4 |
| Wis | 11 | +0 | +0 |
| Cha | 6 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
Source · SRD 5.2.1 · page 357