rpg—rules

monster

Mage

Medium or Small Humanoid (Wizard), Neutral

Armor Class
15
Hit Points
81 (18d8)
Challenge rating
6
CHA
11 (+0)
CON
11 (+0)
DEX
14 (+2)
INT
17 (+3)
STR
9 (-1)
WIS
12 (+1)

Medium or Small Humanoid (Wizard), Neutral

AC 15 · Initiative +2 (12)

HP 81 (18d8)

Speed 30 ft.

Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0 +0
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0

Skills Arcana +6, History +6, Perception +4

Gear Wand

Senses Passive Perception 14

Languages Common plus three other languages

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Source · SRD 5.2.1 · page 305