rpg—rules

monster

Lion

Large Beast, Unaligned

Armor Class
12
Hit Points
22 (4d10)
Challenge rating
1
CHA
8 (-1)
CON
11 (+0)
DEX
15 (+2)
INT
3 (-4)
STR
17 (+3)
WIS
12 (+1)

Large Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 22 (4d10)

Speed 50 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 11 +0 +0
Int 3 −4 −4
Wis 12 +1 +1
Cha 8 −1 −1

Skills Perception +3, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Source · SRD 5.2.1 · page 356