Lion
Large Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 22 (4d10)
- Challenge rating
- 1
- CHA
- 8 (-1)
- CON
- 11 (+0)
- DEX
- 15 (+2)
- INT
- 3 (-4)
- STR
- 17 (+3)
- WIS
- 12 (+1)
Large Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 11 | +0 | +0 |
| Int | 3 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 8 | −1 | −1 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
Source · SRD 5.2.1 · page 356