Lemure
Medium Fiend (Devil), Lawful Evil
- Armor Class
- 9
- Hit Points
- 9 (2d8)
- Challenge rating
- 0
- CHA
- 3 (-4)
- CON
- 11 (+0)
- DEX
- 5 (-3)
- INT
- 1 (-5)
- STR
- 10 (+0)
- WIS
- 11 (+0)
Medium Fiend (Devil), Lawful Evil
AC 9 · Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 5 | −3 | −3 |
| Con | 11 | +0 | +0 |
| Int | 1 | −5 | −5 |
| Wis | 11 | +0 | +0 |
| Cha | 3 | −4 | −4 |
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Source · SRD 5.2.1 · page 304