rpg—rules

monster

Lemure

Medium Fiend (Devil), Lawful Evil

Armor Class
9
Hit Points
9 (2d8)
Challenge rating
0
CHA
3 (-4)
CON
11 (+0)
DEX
5 (-3)
INT
1 (-5)
STR
10 (+0)
WIS
11 (+0)

Medium Fiend (Devil), Lawful Evil

AC 9 · Initiative −3 (7)

HP 9 (2d8)

Speed 20 ft.

Ability Score Mod Save
Str 10 +0 +0
Dex 5 −3 −3
Con 11 +0 +0
Int 1 −5 −5
Wis 11 +0 +0
Cha 3 −4 −4

Resistances Cold

Immunities Fire, Poison; Charmed, Frightened, Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Languages Understands Infernal but can’t speak

CR 0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Source · SRD 5.2.1 · page 304