Knight
Medium or Small Humanoid, Neutral
- Armor Class
- 18
- Hit Points
- 52 (8d8 + 16)
- Challenge rating
- 3
- CHA
- 15 (+2)
- CON
- 14 (+2)
- DEX
- 11 (+0)
- INT
- 11 (+0)
- STR
- 16 (+3)
- WIS
- 11 (+0)
Medium or Small Humanoid, Neutral
AC 18 · Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 11 | +0 | +0 |
| Con | 14 | +2 | +4 |
| Int | 11 | +0 | +0 |
| Wis | 11 | +0 | +2 |
| Cha | 15 | +2 | +2 |
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Source · SRD 5.2.1 · page 302