rpg—rules

monster

Knight

Medium or Small Humanoid, Neutral

Armor Class
18
Hit Points
52 (8d8 + 16)
Challenge rating
3
CHA
15 (+2)
CON
14 (+2)
DEX
11 (+0)
INT
11 (+0)
STR
16 (+3)
WIS
11 (+0)

Medium or Small Humanoid, Neutral

AC 18 · Initiative +0 (10)

HP 52 (8d8 + 16)

Speed 30 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 11 +0 +0
Con 14 +2 +4
Int 11 +0 +0
Wis 11 +0 +2
Cha 15 +2 +2

Immunities Frightened

Gear Greatsword, Heavy Crossbow, Plate Armor

Senses Passive Perception 10

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Source · SRD 5.2.1 · page 302