rpg—rules

monster

Iron Golem

Large Construct, Unaligned

Armor Class
20
Hit Points
252 (24d10 + 120)
Challenge rating
16
CHA
1 (-5)
CON
20 (+5)
DEX
9 (-1)
INT
3 (-4)
STR
24 (+7)
WIS
11 (+0)

Large Construct, Unaligned

AC 20 · Initiative +9 (19)

HP 252 (24d10 + 120)

Speed 30 ft.

Ability Score Mod Save
Str 24 +7 +7
Dex 9 −1 −1
Con 20 +5 +5
Int 3 −4 −4
Wis 11 +0 +0
Cha 1 −5 −5

Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft.; Passive Perception 10

Languages Understands Common plus two other languages but can’t speak

CR 16 (XP 15,000; PB +5)

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Source · SRD 5.2.1 · page 302