rpg—rules

monster

Hunter Shark

Large Beast, Unaligned

Armor Class
12
Hit Points
45 (6d10 + 12)
Challenge rating
2
CHA
4 (-3)
CON
15 (+2)
DEX
14 (+2)
INT
1 (-5)
STR
18 (+4)
WIS
10 (+0)

Large Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 5 ft., Swim 40 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 15 +2 +2
Int 1 −5 −5
Wis 10 +0 +0
Cha 4 −3 −3

Skills Perception +2

Senses Blindsight 60 ft.; Passive Perception 12

Languages None

CR 2 (XP 450; PB +2)

Traits

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Source · SRD 5.2.1 · page 356