rpg—rules

monster

Homunculus

Tiny Construct, Neutral

Armor Class
13
Hit Points
4 (1d4 + 2)
Challenge rating
0
CHA
7 (-2)
CON
14 (+2)
DEX
15 (+2)
INT
10 (+0)
STR
4 (-3)
WIS
10 (+0)

Tiny Construct, Neutral

AC 13 · Initiative +2 (12)

HP 4 (1d4 + 2)

Speed 20 ft., Fly 40 ft.

Ability Score Mod Save
Str 4 −3 −3
Dex 15 +2 +2
Con 14 +2 +2
Int 10 +0 +0
Wis 10 +0 +2
Cha 7 −2 +0

Immunities Poison; Charmed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Understands Common plus one other language but can’t speak

CR 0 (XP 10; PB +2)

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Source · SRD 5.2.1 · page 299