rpg—rules

monster

Hobgoblin Warrior

Medium Fey (Goblinoid), Lawful Evil

Armor Class
18
Hit Points
11 (2d8 + 2)
Challenge rating
1/2
CHA
9 (-1)
CON
12 (+1)
DEX
12 (+1)
INT
10 (+0)
STR
13 (+1)
WIS
10 (+0)

Medium Fey (Goblinoid), Lawful Evil

AC 18 · Initiative +3 (13)

HP 11 (2d8 + 2)

Speed 30 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
Con 12 +1 +1
Int 10 +0 +0
Wis 10 +0 +0
Cha 9 −1 −1

Gear Half Plate Armor, Longbow, Longsword, Shield

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Source · SRD 5.2.1 · page 298