rpg—rules

monster

Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil

Armor Class
17
Hit Points
58 (9d8 + 18)
Challenge rating
3
CHA
13 (+1)
CON
14 (+2)
DEX
14 (+2)
INT
12 (+1)
STR
15 (+2)
WIS
10 (+0)

Medium Fey (Goblinoid), Lawful Evil

AC 17 · Initiative +4 (14)

HP 58 (9d8 + 18)

Speed 30 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 14 +2 +2
Int 12 +1 +1
Wis 10 +0 +0
Cha 13 +1 +1

Gear Greatsword, Half Plate Armor, Longbow

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 3 (XP 700; PB +2)

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Source · SRD 5.2.1 · page 299