rpg—rules

monster

Hill Giant

Huge Giant, Chaotic Evil

Armor Class
13
Hit Points
105 (10d12 + 40)
Challenge rating
5
CHA
6 (-2)
CON
19 (+4)
DEX
8 (-1)
INT
5 (-3)
STR
21 (+5)
WIS
9 (-1)

Huge Giant, Chaotic Evil

AC 13 · Initiative +2 (12)

HP 105 (10d12 + 40)

Speed 40 ft.

Ability Score Mod Save
Str 21 +5 +5
Dex 8 −1 −1
Con 19 +4 +4
Int 5 −3 −3
Wis 9 −1 −1
Cha 6 −2 −2

Skills Perception +2

Senses Passive Perception 12

Languages Giant

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Source · SRD 5.2.1 · page 298