Hill Giant
Huge Giant, Chaotic Evil
- Armor Class
- 13
- Hit Points
- 105 (10d12 + 40)
- Challenge rating
- 5
- CHA
- 6 (-2)
- CON
- 19 (+4)
- DEX
- 8 (-1)
- INT
- 5 (-3)
- STR
- 21 (+5)
- WIS
- 9 (-1)
Huge Giant, Chaotic Evil
AC 13 · Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 21 | +5 | +5 |
| Dex | 8 | −1 | −1 |
| Con | 19 | +4 | +4 |
| Int | 5 | −3 | −3 |
| Wis | 9 | −1 | −1 |
| Cha | 6 | −2 | −2 |
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Source · SRD 5.2.1 · page 298