rpg—rules

monster

Guardian Naga

Large Celestial, Lawful Good

Armor Class
18
Hit Points
136 (16d10 + 48)
Challenge rating
10
CHA
18 (+4)
CON
16 (+3)
DEX
18 (+4)
INT
16 (+3)
STR
19 (+4)
WIS
19 (+4)

Large Celestial, Lawful Good

AC 18 · Initiative +4 (14)

HP 136 (16d10 + 48)

Speed 40 ft., Climb 40 ft., Swim 40 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 18 +4 +8
Con 16 +3 +7
Int 16 +3 +7
Wis 19 +4 +8
Cha 18 +4 +8

Skills Arcana +11, History +11, Religion +11

Immunities Poison; Charmed, Paralyzed, Poisoned, Restrained

Senses Darkvision 60 ft.; Passive Perception 14

Languages Celestial, Common

CR 10 (XP 5,900; PB +4)

Traits

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):

Source · SRD 5.2.1 · page 296