rpg—rules

monster

Guard Captain

Medium or Small Humanoid, Neutral

Armor Class
18
Hit Points
75 (10d8 + 30)
Challenge rating
4
CHA
13 (+1)
CON
16 (+3)
DEX
14 (+2)
INT
12 (+1)
STR
18 (+4)
WIS
14 (+2)

Medium or Small Humanoid, Neutral

AC 18 · Initiative +4 (14)

HP 75 (10d8 + 30)

Speed 30 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 16 +3 +3
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1

Skills Athletics +6, Perception +4

Gear Breastplate, Javelins (6), Longsword, Shield

Senses Passive Perception 14

Languages Common

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Source · SRD 5.2.1 · page 296