Guard Captain
Medium or Small Humanoid, Neutral
- Armor Class
- 18
- Hit Points
- 75 (10d8 + 30)
- Challenge rating
- 4
- CHA
- 13 (+1)
- CON
- 16 (+3)
- DEX
- 14 (+2)
- INT
- 12 (+1)
- STR
- 18 (+4)
- WIS
- 14 (+2)
Medium or Small Humanoid, Neutral
AC 18 · Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 14 | +2 | +2 |
| Con | 16 | +3 | +3 |
| Int | 12 | +1 | +1 |
| Wis | 14 | +2 | +2 |
| Cha | 13 | +1 | +1 |
Skills Athletics +6, Perception +4
Gear Breastplate, Javelins (6), Longsword, Shield
Senses Passive Perception 14
Languages Common
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
Source · SRD 5.2.1 · page 296