rpg—rules

monster

Grimlock

Medium Aberration, Neutral Evil

Armor Class
11
Hit Points
11 (2d8 + 2)
Challenge rating
1/4
CHA
6 (-2)
CON
12 (+1)
DEX
12 (+1)
INT
9 (-1)
STR
16 (+3)
WIS
8 (-1)

Medium Aberration, Neutral Evil

AC 11 · Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 30 ft., Climb 30 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 12 +1 +1
Int 9 −1 −1
Wis 8 −1 −1
Cha 6 −2 −2

Skills Athletics +5, Perception +3, Stealth +5

Senses Blindsight 30 ft.; Passive Perception 13

Languages None

CR 1/4 (XP 50; PB +2)

Actions

Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Source · SRD 5.2.1 · page 296